MATERIALS — VR SCULPTING TO UNREAL ENGINE 5

Using VR to create other worlds in Unreal Engine 5. Tools used: VR sculpting, Zbrush, Substance Painter, Metahuman, hand painted acrylics, and UE5.

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LiveCode at MIT: Pointcloud performance with Messica Arson

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ORCHID CHAIR -- VR sculpting to Houdini/Redshift, rendering design process